wa_f_ame_how_to_c_aft_equinox_p_ime

It's the hardest question to answer because there is no perfect solution and rely on our community being helpful in a coop game which can only get you so far. The design elements for returning players, figuring out what is going on is really making sure tutorials are accessible and actually interesting to engage with. We've added things to make the elements of the game more visible, we've simplified the UI in many ways to ensure you're only seeing what's relevant to you, but at the same time the systems are very hard to explain because you have access to them right away, so it's a constant struggle.

It's amazing to think that any one game could have a dedicated convention, let alone one that's not from one of the big five publishers, but Warframe has done just that. TennoCon is now in its sophomore year and its 2017 incarnation was by all accounts a smashing success. Hardcore Gamer was able to make the trek out to sunny London, Ontario to take part in all the festivities and given exclusive access to many from the Digital Extremes team. We caught up with the ever popular Rebecca Ford – Live Operations and Community Producer for Warframe – to chat with her about what Plains of Eidolon means for Warframe, the future of the series and TennoCon as a whole.

We had a lever, basically, for all intents and purposes, and we saw, you know, a guy pull the lever like 200 times. And it’s just like, ‘oh my dear god, what have we done? We’ve created a slot machine.’ And so you know, it was a couple days I think it took us to take it out - a day, day and a half. That one is a big reg

No. Never. It feels surreal. Every part of me wants to somehow… How it's this still going? It's too good to be true, but everyone cares so much and they're willing to pour their energy, time and life keeping this game alive, and what the community had made of it is so rewarding for us that I never want to stop.

Starting with the Warframe weapons|https://warframebase.com/ itself, last year’s rework did a number on Limbo. Because of this, Limbo has become a strong contender for one of the best Warframes to play as, but it comes at the cost of a higher difficulty curve. There are frames such as Ember or Rhino where their skillset is pretty straightforward in what they do, and fairly easy to play as. Limbo on the other hand requires a little bit more skill to properly utilize. The whole idea with Limbo is that he is able to move and send others between dimensions through a Rift. You’re able to trap enemies within the Cataclysm bubble, not unlike Frost’s defensive bubble, and nullify damage attacks from outside. This pairs amazingly well Limbo’s second ability which essentially freezes everyone inside the bubble, although they’re no longer able to take damage outside of the existing damage-over-time, and melee. The first and third abilities are a little trickier to work with, as Banish literally sends enemies to the other dimension, which can cause some confusion for other teammates who are unfamiliar with how Limbo works, and Rift Surge attaches itself to those inside the Rift and essentially helps suck in more attackers whenever someone is killed.

June has been one heck of a month for Warframe. Not only did we receive the long awaited Umbra Excalibur, which was nicely wrapped around compelling story missions, but we also picked up a brand new Prime update that should have a number of players happy. Limbo as a Warframe came out just under four years ago (44 months to be exact), and he wasn’t the most popular because his abilities could be detrimental to a team if not done properly. Fortunately, he had gotten better last year, and it only seems fit that he should be the next on the list to receive a Prime. Based on the scheduling, it could have easily been Chroma or Mesa, or someone a little further down the pipeline, but considering those two are already overly appealing, it might be better to give Limbo some love. We’ve taken a look at how this update holds up, and what stands out above all else.

The second weapon added to the arsenal is the Destreza Prime. The Destreza in general has never been a personal favorite due to its limited range, but the Prime version is slowly making me a believer as it can rip right through armor like it’s nothing. This is unlike most melee weapons available, with the Endura being the one exception, as it’s a rapier that’s held in one hand and strikes forward, at least when not sliding. Oddly enough, the Prime version is nearly 10% slower than the standard Destreza, and damages 20% less in Puncture. Fortunately, everything else is boosted, with a higher critical chance and multiplier, along with the remaining attack values raising ever so slightly, and the status effect chance up over 3x what it originally was. It’s definitely a solid critical-centric weapon, and with the boost of status it should help it go further, but really, it’s nowhere near the level of weapons such as the Atterax which have a much wider spread of damage, which can bring entire rooms to their knees. At least it’s more versatile than say the Kronen Prime that came with the last Prime update, and it still holds up as a pretty good melee weapon.

  • wa_f_ame_how_to_c_aft_equinox_p_ime.txt
  • Last modified: 2026/03/21 00:35
  • by lavondarobillard