Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. There have been more loot boxes added to **PlayerUnknown's Battlegrounds ** in the last few months than actual content updates. Thankfully, some meaningful changes and updates are already being deplo The new and much smaller 4x4 km island map will be released on the test server in April. It is meant to give a shorter, more intense experience with the same number of players. An 8x8 km map is also on the way to the test servers. With the overwhelming nature by which PUBG captured the gaming industry’s attention, it was inevitable that several other developers would hop on the train and integrate battle-royale style modes into their own ongoing franchises. Easily the most popular of these recent spin-offs has been Fortnite: Battle Royale, a free-to-play version with a cartoon aesthetic and over forty million players since its launch last summer. As the current competitor with the biggest opportunity to take PUBG down a notch, Bluehole should embrace this healthy competition and look into what has kept Fortnite within reach of its own arena survival title. While we did address a few elements that the developer could look into in an article of ours from last year, Fortnite has more recently begun to introduce limited-time modes that spice up the formula, such as 50v50 team deathmatches . There’s no need for PUBG to directly steal any of Fortnite’s modes, but Epic Games’ willingness to creatively expand upon the core mechanics with interesting new twists is a potential-heavy notion that the team at PUBG Corp could stand to benefit from if they’re looking to entice players back to their smash hit. Bloomberg 's Yufi Nakamura reports that PUBG has hit over 30 million in sales on PC (as of the time of this writing), with an addition 4 million sales coming from the recent Xbox One release, thus bringing its total to over 34 mill Today, PUBG Corp posted another update in the news section of the PlayerUnknown's Battlegrounds Steam page. Titled "Inspirations of Codename: Savage - Volume II," the post describes the developer's plans for the game's Savage map going forward. They lead off the post by stating their plans to regularly update the map going forward; stating that "we have months of work left to do." Most importantly, this update both describes and shows what will become the Savage map's defining feature: an underground cave sys "You’ve heard us talk about open development a few times, but what does that really mean? For Codename: Savage it means we’re going to be building the map as you guys play it. We have months of work left to do; beyond refining the experience and making changes that impact balance, we also plan to add new vehicles, new weapons, and most exciting in our eyes are the new areas that we think will set this map apart from our first t Like many other early access titles, Bluehole did an admirable job of keeping fans informed on the short and long-term plans of PUBG. From weekly patches to minor overhauls and brand-new features, Bluehole embraced their ever-growing fanbase through teases on social media and trailers at E3 to showcase the imminent future of the best-seller. This continued until PUBG 1.0 launched in December, and ever since the developer and its community representatives have kept relatively quiet, leaving many fans in a period of confusion and growing disinterest in regards to the game’s future. While this likely isn’t the only reason for the game’s recent droppage, Bluehole should resume their initiative to keep fans informed on what lies on the horizon now that PUBG has officially released, including not only the rumored PS4 release, but the core game’s new features, weapons, maps, improvements and more. Fortunately, PUBG Corp community manager Sammie Kang addressed an upcoming roadmap for PUBG in early 2018 on Twitter, meaning this key step towards repairing the developer’s relation with its fans could be arriving in the near future. For competitive PUBG players, the team is already working on improving the current MMR ranking system and matchmaking. No forward-facing changes appear to be planned, like a reworked leaderboard system or publically-shared MMR, but maintaining a competitive environment is clearly still in PUBG Corps.' periph Savage is going to get an underground cave system, something out of a NatGeo feature or Godzilla movie, and the devs are building it based on the real-world location of Phraya Nakhon Cave which means one of the rooftop cave entrances will be so big that players can parachute straight into it from the beginning of a ma (Image: [[https://drscdn.500px.org/photo/1089290614/m3D2048/v2?sig=cbf132199d468ddd210c3e18bc6f6e3993b779718430282becf64d88763748ad]])If it wasn't for Fortnite coming in and stealing the spotlight from PUBG , we'd be stuck with a poorly optimized, gambling-focused battle royale game. Thankfully, Fortnite is here, forcing PUBG Corp and publisher/original developer Bluehole to take some action (and ideas). Over the last two months [[https://Resumesarea.com/|PUBG Tips]] has added weekly events which players have fallen in love with, so much so there's a lot of demand to see some of these test modes become permanent. These events include shotgun-only modes to large team deathmatches and there's more on the on_the_futu_e_of_pubg.txt Last modified: 2026/04/21 12:08by hildredjeffcott